Eternal Palace Sakura combat system

Combat in Eternal Palace Sakura is real-time 3D dual-blade action. The store describes flashy combos, fast dodges and chaining attacks; launch patch notes name hit stop, Just Dodge and Just Shield as combat timing tools. Burst arts spend AP, and voiced specials such as Mooncleaver / Rending Blossom Barrage appear in official screenshots.

Eternal Palace Sakura screenshot: in-dojo combat UI with hit count, Burst skills and an Archer enemy.
Official Steam screenshot: in-dojo combat UI with hit count, Burst skills and an Archer enemy.
ElementWhat official materials show
WeaponsDual blades / dual-wield ninja style
Timing toolsHit stop, Just Dodge, Just Shield (named in the Ver 1.0.1 notes)
BurstSkill icons with controller prompts; spends AP
APAction Points shown in the HUD (for example AP 1/6 or 3/4 in screenshots)
FeedbackHit count, total damage and Bonus Rate overlays
Example artMooncleaver! Rending Blossom Barrage! as an on-screen special line
Eternal Palace Sakura screenshot: Retla mid-Burst with Mooncleaver subtitle and AP gauge outdoors.
Official Steam screenshot: Retla mid-Burst with Mooncleaver subtitle and AP gauge outdoors.

The developer's launch notes say Ver 1.0.1 improved cases where the camera stayed in slow motion after hit-stop effects and corrected some damage-multiplier calculations that had made late-game damage too high. Exact frame windows for Just Dodge or Just Shield are not published on the store page.